Dead Island
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Dead Island
Dead Island will feature open world gameplay, played from a first person perspective, with up to four-player co-operative play in a heavily interactive environment. The focus will be on melee combat, incorporating customizable weaponry, vehicular customization/combat, and RPG elements.
Release Date - September 9, 2011
Release Date - September 9, 2011
Liquid Code- Becoming Addicted
- XBOX Gamertag : Liquid Code
Number of posts : 1179
Age : 48
Location : Swansea, UK
Registration date : 2010-06-30
TGD Reputation : 121
TGD Elite Member Points : 6707
Re: Dead Island
Definitely on 'one to watch' list
habitualschizo- Becoming Addicted
- XBOX Gamertag : habitualschizo
Number of posts : 1063
Age : 38
Location : Essex
Registration date : 2011-03-16
TGD Reputation : 54
TGD Elite Member Points : 6142
Re: Dead Island
Had a read of this on Facebook and it was posted about 9 hours ago so hopefully patch is out today at 1pm.
Consoles Update:
The new patch is ready to roll out! The PS3 patch will be released today at midnight (GMT+1). The Xbox 360 patch will follow tomorrow at noon (GMT+1). The patches contain several gameplay and interface improvements as well as some goodies like new blueprints for weapon mods.
This patch includes the following fixes:
1) Gameplay improvements
Level cap raised to 60
New blueprints for weapon mods added
Infected damage reduced ( )
Infected no longer interrupt player attacks
A series of improvements to subsequent playthroughs implemented:
quest XP rewards adjusted
XP rewards for challenges adjusted
in subsequent playthroughs XP is awarded for all quests completed in co-op
Purna’s ammo carrying capacity increased by 50%
Character state from a save game can now be loaded when using the Start from Chapter option
New balancing option added: enemy levels can now be adjusted independently for each co-op player
Players respawn with more health
Picklock skill level required to open a lock is now clearly indicated
Improved rewards in weapon crates
All weapon crates now contain rewards
Kick ability balanced, now requires stamina ( )
Items can now be picked up instantly; this is reflected in adjusted animations
2) Fixes and interface improvements
Fix: players are no longer left without a weapon after dropping the equipped item and healing with a medkit.
Fix: equipped items no longer swap mysteriously after drinking an energy drink
Tweak: healing with medkits from inventory works better, makes smarter choices of medkits
Fix: loot from dead enemies is now always identical for all co-op players
Fix: Purna no longer finishes her Fury with fists equipped
Fix: map tracking after death
Fix: zone info in the quarantine zone (City of Moresby)
Tweak: respawn point selection is now smarter
3) General
Improved stability and network performance in co-op
Quest and reward fixes implemented
I just saw this on the facebook dead island page and dead island website. Cap raised to 60??? This sucks with no extra levels... they should do this for the DLC.
"Character state from a save game can now be loaded when using the Start from Chapter option" is this for the corrupted files?
Consoles Update:
The new patch is ready to roll out! The PS3 patch will be released today at midnight (GMT+1). The Xbox 360 patch will follow tomorrow at noon (GMT+1). The patches contain several gameplay and interface improvements as well as some goodies like new blueprints for weapon mods.
This patch includes the following fixes:
1) Gameplay improvements
Level cap raised to 60
New blueprints for weapon mods added
Infected damage reduced ( )
Infected no longer interrupt player attacks
A series of improvements to subsequent playthroughs implemented:
quest XP rewards adjusted
XP rewards for challenges adjusted
in subsequent playthroughs XP is awarded for all quests completed in co-op
Purna’s ammo carrying capacity increased by 50%
Character state from a save game can now be loaded when using the Start from Chapter option
New balancing option added: enemy levels can now be adjusted independently for each co-op player
Players respawn with more health
Picklock skill level required to open a lock is now clearly indicated
Improved rewards in weapon crates
All weapon crates now contain rewards
Kick ability balanced, now requires stamina ( )
Items can now be picked up instantly; this is reflected in adjusted animations
2) Fixes and interface improvements
Fix: players are no longer left without a weapon after dropping the equipped item and healing with a medkit.
Fix: equipped items no longer swap mysteriously after drinking an energy drink
Tweak: healing with medkits from inventory works better, makes smarter choices of medkits
Fix: loot from dead enemies is now always identical for all co-op players
Fix: Purna no longer finishes her Fury with fists equipped
Fix: map tracking after death
Fix: zone info in the quarantine zone (City of Moresby)
Tweak: respawn point selection is now smarter
3) General
Improved stability and network performance in co-op
Quest and reward fixes implemented
I just saw this on the facebook dead island page and dead island website. Cap raised to 60??? This sucks with no extra levels... they should do this for the DLC.
"Character state from a save game can now be loaded when using the Start from Chapter option" is this for the corrupted files?
Lewy210- unaddicted
- XBOX Gamertag : Lewy210
Number of posts : 115
Age : 36
Location : Lincoln, UK
Registration date : 2011-07-17
TGD Reputation : 1
TGD Elite Member Points : 4796
Re: Dead Island
Might have a quick go on this later if the patch is out today. Most of the fixes sound good, I don't like that it now requires stamina to kick though, that seems like a pointless change. Improved rewards in weapon crates sounds like a good idea, might actually have a chance at getting the achievement for looting 5 exceptional weapons now because so far I haven't found any.
Ninja Yaro- Becoming Addicted
- XBOX Gamertag : Ninja Yaro
Number of posts : 2009
Age : 38
Location : Nottinghamshire
Registration date : 2010-05-29
TGD Reputation : 49
TGD Elite Member Points : 7205
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