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Halo: Reach

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Post  Asurans Progeny Tue Oct 12, 2010 1:13 pm

First topic message reminder :

Something I've been writing for the past week. Hope it's helpful.

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As a Spartan you are part of a naval team known as Noble. Your play as the teams newest member Noble 6, you are a replacement for the recently fallen Spartan. You join them to take part in the fight against rebels on the planet Reach, the second most defended planet in the Galaxy (other than Earth).

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Your team receives new orders to check out a downed relay station, your Intel suggests rebels as they have used similar tactics in the past. As a Spartan you are expected to get this done without any problems, that is why you are picked, to get it done quickly.

You and your team move in to check out the surrounding area, as you get near contact with command is lost. You know something is going on as someone is jamming your communication signal. Noble team move swiftly through the farmer’s homes getting closer to the relay station, you then find out that there is no rebels, the enemy that has downed the relay station is in fact the Covenant.

Now that’s the intro to the game, this is when things really get really interesting. You find your self having to fight for survival against a very powerful and advance enemy, now I can’t really say much because I would only spoil the game for you. But what I can say is that the game provides a very interesting story of these Spartans, how they work as a team and plan missions is very strong. You find yourself getting attached to these Spartans, which were the developer’s plans to make their unfortunate deaths more touching. Now you may say “hey that’s a spoiler!” It’s not; from the beginning you know the end. This game tells the story of what happen to the Spartans when Reach fell. You know they will die, but its how they die that is important.

Now game play, well they change things a bit, it still has that Halo feel everyone loves. But there are a few tweaks, some for the better and some for the worse. You run slower and don’t jump as high, but this is because you are a different class of Spartan. It is suppose to be different, who wants a new game to just like the old one (Crackdown 2)

Your weapons have been upgraded and feel smooth, but Bungie has added bloom, this makes you time your shots so you have to be precise. Not just spamming the trigger, I personally am having trouble with this. But the idea of a new game is to learn how to play it, so give it time and you will see the benefits of it.

Amore abilities and a new addition to the game, like in Halo 3 you can use power ups to give you an advantage against your enemy, but this isn’t equipment. It’s part of your armour, so you can use it when ever you want. Throughout the campaign you will find these different armour abilities lying around, some may be hidden so look around. You never know when certain ability could be useful, I personally love the camouflage.

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When fighting the A.I you will instantly see a big difference in the way they fight you, they move around a lot more and don’t stop shooting you until you’re dead…and sometimes not even then. They are a lot more accurate than the previous games, and they now lead their shots you if you think you can run away, think again. Taking cover is you best be and taking your time will pay off. But this is a review not a tactics review Smile.

Now how the campaign is set you will find that fighting is most of the time different, always a different enemy and vehicle to destroy. Can’t really say how the missions are without and spoilers so you will have to play it to find out, but it feels like an adventure sometimes. Mission lengths are much longer, if you like to explore and not rush through things this campaign will last you a while. From time to time near the end of a mission you will get the feeling that the game is just dragging, like it won’t end and it’s just repeating itself. This is on purpose, constant waves of enemy’s are realistic in war and that gives you a greater feel on accomplishment once you finish a mission.

All in all this game is great, the multiplayer and fire fight just add onto this amazing story. Multiplayer is filled with different game types, ranks and armour. But be aware that Halo multiplayer is competitive and can be very hard once in a while, but with Bungie’s new true skill program you should end up playing with people your own skill (Most of the time).

Fire fight, well this would take too long to explain properly. Just by saying that you should get the idea on how big this thing is, you can customise it to your choosing. What enemies you want, how tough they are, how many they are. Seriously the custom settings on this thing will drive you crazy, it’s that good.

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This is definitely a game to get your hands on; you don’t need to play the others to understand it as it is a prequel to the other Halo games. My favourite thing about this game is the scenery, throughout the story and even multiplayer you are surrounded in an amazing environment. This game plays and looks great, I would recommend to all.

Hope you enjoyed reading.

Asurans Progeny

Kyle.



Last edited by Asurans Progeny on Tue Oct 12, 2010 1:23 pm; edited 1 time in total
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Post  Guest Mon Mar 28, 2011 9:53 am

Leigh36295 wrote:The run up to the big gun on the last level where you fight waves of enemies is probably one of the hardest parts tbh lol.

There's one level I can't remember the name of, where theres a bunch of wraiths and ghosts and you have to get into a building to press a button. Thanks to a dodgy checkpoint, that took me about 3 hours to complete :/.


Well you are not wrong

I have delivered the package and now all I have to do is get up to the gun

There are 4 of the real nasty bulletproof twats in in the building that I need to enter and I just cant kill them

I used every ounce of power of the biggest guns I could find and downed one of them and the sheild regenerator floaty thing, but the 3 remaining are just bastrads!!

I really hope I have not spent 3 weeks getting to within inches of the line to fail here. If only I could find a cloak I would sneak by but it looks like thats not gonna happen.

I predict flying controllers in my lounge in the near future!!

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Post  Leigh36295 Tue Mar 29, 2011 12:57 am

I'm sure you'll manage it. Just be persistant and eventually you'll work out new ways to tackle the next area.

You're making me wanna go through the campaign on Legendary again lol. Too busy enjoying Crysis 2 atm though Smile
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Post  Guest Tue Mar 29, 2011 1:11 am

Well if you add Wooo to Hooo, then I think you may get how I feel!

Reach is now my bitch lol

Smile

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Post  Leigh36295 Tue Mar 29, 2011 1:18 am

Nice one Smile. You should pick up Crysis 2 after Lent lol. Another high quality FPS. Really enjoying it so far.
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Post  Tenlo Tue Mar 29, 2011 8:19 am

Congrats dude, it definitely makes me want to have a crack at this soon to take a break from my marathon of RPG's
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Post  Guest Tue Mar 29, 2011 8:48 am

Cheers lads

It was a great feeling to finally get it. I enjoyed every minute of the challenge apart from the last part of the Pillar one. I died so many times and I really hate checkpoints that start with a voice over. Hearing the same sound byte 300 times drives me (more!) insane lol

The last bit on the gun was mental until I tried a new way. I went to hologram, stayed off the gun until ship was ready for the money shot. Set my hologram off from bottom of stairs, got in gun and fired off my load. (Finbarr snort snort)

What pleased me most is I did the whole thing without resorting to tips

Now just got a few straggler ach to get, although I can see that a few of those might need a boostage

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Post  Leigh36295 Tue Mar 29, 2011 9:39 am

Most of the level specific achievements are pretty easy tbh. You can do em all on easy too I think, you'll feel like a god on easy after beating Legendary Razz.

Only tricky one you might encounter is the air assassination thing, because you have to do it perfectly.
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Post  Guest Fri Apr 01, 2011 2:01 pm

Nailed a couple more last night but I might now call it a day on Reach for a while.

I still need to do the weekly challenge which I have yet to see one in my skil range (nailed the 4 daily ones last night and was made up )

I also need to do that air assass shite.....Its a fiddle as I have gotten it about 20 times now with no poppage.

And then its just the non firefight MP stuff and ranking up. The ranking thing looks like a bastad as I am only on 90K credits so far and I have beaten the game twice and firefighted loads. As for the MP I am too shite in the real world to nail them

Any tips to further my total would be appreciated though, but I am more than happy with what I have done so far.

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Post  Leigh36295 Fri Apr 01, 2011 2:08 pm

There are a few sections where you can boost your EXP.

This one worked for me, but after a while you notice the XP goes lower. However it does give you higher levels on commendations so you get a nice bonus every so often.



There's a few others you'll find with google too. They are boring but a bit quicker than multiplayer. I only need a few more level ups to get the last 2 achievements, but it seems to take ages Sad
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Post  Guest Fri Apr 01, 2011 2:32 pm

thats where I have been doing my grinding but its very slow really

I guess there is nothing else but to just continue every so often

I think you need something like 420K credits so its one for the long haul

thanks matey anyhooo repped

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Post  Leigh36295 Fri Apr 01, 2011 7:38 pm

Yeah it's really slow and boring but better than nothing I guess. Multiplayer is fun, but I just think about the achievements I could be getting in those hours of grinding instead, and always give up.
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