Halo: Reach
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Halo: Reach
This is a new game being released by Bungie a year after Halo: ODST. If you have read the book of the same name then you will know what it is all about. Only a teaser so no gameplay footage but I for one will try to keep an eye on this. Here is the trailer.
Kev Lar 1- TGD ADDICT
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Re: Halo: Reach
Seems interesting.. if you watch the rewind theatre of this trailer on ign.com they tell you a few things on what to expect from it.. im looking forward to it.
Darunia2211- unaddicted
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Re: Halo: Reach
Game Informer are running a whole month of Halo: Reach updates...
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Bungie's engine - which by ODST had started showing signs of ageing - has been massively overhauled, with big increases in not only the level of fidelity on display, but in the number of enemies and objects that can be on screen at any one time.
This means much bigger fights than you've ever seen in a Halo game, and these major engagements will form many of the game's key moments.
Another key piece of information is that in many areas the game's been stripped back, to bring it more into line with the original Halo, to which this title is serving as a prequel.
The shield/health system from Halo 1 is back, and both spiked and flame grenades have been removed from the game. Equipment has also been simplified, with a single slot created for power-ups that be swapped in and out like a third weapon.
One final thing that was buried in the article: the facial animation for all the game's characters has been outsourced to Image Metrics, the company behind that amazing "Emily" clip from a few years back. So expect a raised eyebrow or two.
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Bungie's engine - which by ODST had started showing signs of ageing - has been massively overhauled, with big increases in not only the level of fidelity on display, but in the number of enemies and objects that can be on screen at any one time.
This means much bigger fights than you've ever seen in a Halo game, and these major engagements will form many of the game's key moments.
Another key piece of information is that in many areas the game's been stripped back, to bring it more into line with the original Halo, to which this title is serving as a prequel.
The shield/health system from Halo 1 is back, and both spiked and flame grenades have been removed from the game. Equipment has also been simplified, with a single slot created for power-ups that be swapped in and out like a third weapon.
One final thing that was buried in the article: the facial animation for all the game's characters has been outsourced to Image Metrics, the company behind that amazing "Emily" clip from a few years back. So expect a raised eyebrow or two.
Guest- Guest
Re: Halo: Reach
Nice info mate.
Kev Lar 1- TGD ADDICT
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Re: Halo: Reach
Looking forward to this, I like the idea of larger battles. Sounding good so far.
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