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Halo: The Master Chief Collection patch

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Post  Fatboy Geezer Thu Nov 20, 2014 12:00 pm

The long-awaited matchmaking update for Xbox One first-person shooter Halo: The Master Chief Collection launches this evening, developer 343 has confirmed.

It will be available mid-late afternoon Pacific Time, 343 said on Halo Waypoint. Pacific is eight hours behind UK time so we're looking at a late evening release on these shores.

The patch addresses the matchmaking issues that have plagued the game since release, as well as user interface problems.

More updates are on the way, 343 said.

Here are the patch notes in full:

MATCHMAKING
◾Addressed a number of issues that resulted in extended matchmaking times and low matchmaking success rates.
◾Made a number of updates to how matchmaking progress is communicated to the player. With this update, you'll see better, more frequent and more informative status updates throughout the matchmaking flow - so "Players Found" for example, will be displayed to let players know where they are in the matchmaking process instead of simply wondering if it's going to connect.
◾The improved matchmaking flow is as follows:
◾Searching
◾Searching for more players
◾Players found
◾Finalizing matchmaking process
◾Connecting session
◾Made an update to ensure that parties stick together when returning from the post-game carnage report
◾Prevented the ability for players "kick" other players from matchmaking games
◾Made an update to ensure that the Roster correctly displays the "searching" UI rather than "My Game Session" while searching for players
◾Removed the possibility to boost ranking through a custom games exploit
◾Made an update to ensure that players cannot get stuck in the matchmaking screen during map voting
◾Made an update to ensure that the "Connecting to your game" message no longer incorrectly displays in the lower right of the screen during gameplay
◾Made an update to the "team creation" phase that allows players to be grouped by team
◾Made an update to prevent players from seeing the "connection failed" dialogue if disconnected during the map voting screen
◾Improved roster / matchmaking lobby stability
◾Made improvements to the accuracy and stability of the "Game Session Details" UI
◾Improved version compatibility
◾UI
◾Improved emblem and nameplate behavior to ensure that they do not reset to default (especially after game sessions)
◾Corrected career stats that did not update uniformly across different profiles in multiple titles
◾Improved Forge map display names in Theater
◾Corrected various medal inconsistencies across titles

CAMPAIGN
◾Made updates to the attainability of various achievements, including "Goat Roped," "Monopolized," "You're Joking," and "Devastating."
◾Improved Halo: CE career stat tracking
◾Resolved scoring and time HUD reset and display issues
◾Made an update to ensure that rival emblems are displayed correctly

HALO: CE
◾Improved consistency and reliability of shot registration
◾Improved headshot hitboxes
◾Fixed an issue where respawning players could momentarily appear at their death location
◾Made an update to ensure that the match ends when the entire opposing team quits
◾Improved fall damage consistency (specifically in regards to uneven surfaces)
◾Improved Halo: CE menu and loading screen stability
◾Improved consistency with multikill rewards
◾Made an update to improve post-game carnage report accuracy for Halo: CE FFA games
◾Updated default language settings

HALO 2
◾Made an update to ensure that the team color shown in pre-game lobby matches in-game
◾Improved a variety of networking issues to allow for improved consistency between host and clients in peer to peer matches
◾Improved a variety of networking issues to allow for improved gameplay consistency
◾Made an update to service tag functionality, allowing for service tags to appear for all players
◾Improved the post-game carnage report to correctly display team color
◾Made an update to ensure that the match ends when the entire opposing team quits
◾Improved "original" medal icon functionality in split-screen
◾Improved host migration functionality
◾Corrected "headshot" stat tracking
◾Addressed a crash that occurred with the Scarab skull
◾Addressed art errors that occurred on the opening cinematics for "Uprising" and "High Charity"

HALO 2: ANNIVERSARY
◾Made an update to prevent players from gaining achievements in Forge
◾Improved Forge item display names
◾Resolved text overlapping issues
◾Improved split screen stability
◾Made an update to resolve the notorious "-1th" scoreboard text
◾Improved lobby functionality to address players not being able to reconnect to the party leader after completing a match
◾Improved host migration functionality
◾Corrected vehicle and weapon thumbnails in the "Tools of destruction" table in the post-game carnage report
◾Addressed a dedicated server issue that caused gameplay physics issues on Stonetown
◾Improved split-screen party functionality to ensure that players are not directed to a broken lobby screen after completing a game session
◾Improved Forge mode stability
◾Made an update to King of the Hill scoring to prevent multiple hills from counting down at the same time
◾Improved Shrine objective spawn points
◾Improved King of the Hill and Ninjanaut mode stability
◾Addressed an issue where controller vibration could persist during the pause menu
◾Improved Race mode respawn zones
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Post  dazzamann Thu Nov 20, 2014 12:16 pm

Thanks for sharing mate, hopefully Santa will do me a favour and bring me this Very Happy
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Post  Guest Thu Nov 20, 2014 12:47 pm

I am saddened that they actually had so many things broke at launch. I know this collection was a big task to undertake but they must have known of these problems, surely.

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Post  Fatboy Geezer Thu Nov 20, 2014 1:03 pm

Agreed mate, its a bit silly tbh, also, i cannot seem to find out how big the patch will actually be
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Post  KENT HAMMER Thu Nov 20, 2014 1:12 pm

Happy this is happening quite quickly.

The days of games being fully playable and perfect at launch are long gone.

Unless you are nintendo, they have always been the closest to perfect especially in the cartridge days
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Post  stubbymite Thu Nov 20, 2014 8:54 pm

I hope that all of this works.

One of the big things for me was multiplayer on xone and with not being to get a game it has been bad. only really played through a small portion of the story other than that
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