New Titanfall updates
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New Titanfall updates
Now I fully imagine that this has been discussed elsewhere, however, the links below give a comprehensive list of updates, including the anticipated change to the gooser challenge i believe
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Fatboy Geezer- TGD ADDICT
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Re: New Titanfall updates
Cheers for the links FBG, some interesting fixes in there, good to know they seem committed to improving the game more and more.
Tricky34- Games Den Moderator
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Re: New Titanfall updates
For such a balanced game - these guys must have been working pretty round the clock to get these implemented. great to see they are reacting to player feedback too
Fatboy Geezer- TGD ADDICT
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Re: New Titanfall updates
this aint good!! I get most of my points from defending a hard point, now you only get 25 for doing that but 250 for capturing then nobody will bother defending and I feel it might spoilt the balance. It will certainly make it harder for me to earn points as they also lower the points gained for killing players attacking. weird.
Hardpoint Domination Score Changes
We wanted to reward and encourage players to go out and capture enemy hardpoints. As important as defending a hardpoint is, capturing them is more important and a tougher task, generally speaking. We did not want to completely remove points for defending, but attacking players were getting too little credit for their efforts. Here is a breakdown of the changes:
• Capturing a hardpoint from 150 to 250
• Assisting in capturing a hardpoint from 75 to 100
• Neutralizing a hardpoint from 50 to 150
• Assisting in neutralizing a hardpoint from 25 to 75
• Killing a player inside an enemy hardpoint from outside (nearby) from 75 to 50
• Killing a player inside an enemy hardpoint from outside (far) from 75 to 50
• Killing a player inside an enemy hardpoint from inside the hardpoint from 75 to 50
• Killing an NPC inside an enemy hardpoint from inside the hardpoint from 25 to 10
• Killing a player outside of a friendly hardpoint whilst inside of a hardpoint from 75 to 50
• Killing a player inside of a friendly hardpoint whilst inside of a hardpoint from 75 to 50
• Killing an NPC outside of a friendly hardpoint whilst inside of a hardpoint from 25 to 10
• Killing an NPC inside of a friendly hardpoint whilst inside of a hardpoint from 25 to 10
• Defending a hardpoint now goes from 75 to 25
Capture The Flag Scoring Changes
We wanted to make sure the big payoff in CTF came from capturing the flag. Killing the carrier and then returning the flag was worth 400 points (combined), while capturing the flag was worth 500 points in comparison. These changes are meant to reward players who capture the flag a bit more than those who kill the carrier and return the flag. Defense is still a very important aspect of CTF so we wanted to make sure to keep defending points high enough to still encourage playing defense. Here is a breakdown of the changes:
• Capturing a flag from 500 to 400
• Returning the flag from 250 to 100
• Killing the flag carrier from 150 to 100
Hardpoint Domination Score Changes
We wanted to reward and encourage players to go out and capture enemy hardpoints. As important as defending a hardpoint is, capturing them is more important and a tougher task, generally speaking. We did not want to completely remove points for defending, but attacking players were getting too little credit for their efforts. Here is a breakdown of the changes:
• Capturing a hardpoint from 150 to 250
• Assisting in capturing a hardpoint from 75 to 100
• Neutralizing a hardpoint from 50 to 150
• Assisting in neutralizing a hardpoint from 25 to 75
• Killing a player inside an enemy hardpoint from outside (nearby) from 75 to 50
• Killing a player inside an enemy hardpoint from outside (far) from 75 to 50
• Killing a player inside an enemy hardpoint from inside the hardpoint from 75 to 50
• Killing an NPC inside an enemy hardpoint from inside the hardpoint from 25 to 10
• Killing a player outside of a friendly hardpoint whilst inside of a hardpoint from 75 to 50
• Killing a player inside of a friendly hardpoint whilst inside of a hardpoint from 75 to 50
• Killing an NPC outside of a friendly hardpoint whilst inside of a hardpoint from 25 to 10
• Killing an NPC inside of a friendly hardpoint whilst inside of a hardpoint from 25 to 10
• Defending a hardpoint now goes from 75 to 25
Capture The Flag Scoring Changes
We wanted to make sure the big payoff in CTF came from capturing the flag. Killing the carrier and then returning the flag was worth 400 points (combined), while capturing the flag was worth 500 points in comparison. These changes are meant to reward players who capture the flag a bit more than those who kill the carrier and return the flag. Defense is still a very important aspect of CTF so we wanted to make sure to keep defending points high enough to still encourage playing defense. Here is a breakdown of the changes:
• Capturing a flag from 500 to 400
• Returning the flag from 250 to 100
• Killing the flag carrier from 150 to 100
Re: New Titanfall updates
NO Achievements or XP in private matches FAIL
I don't care about what boosters do for achievements/rank etc... if they want to boost they'll find a way and have done so already (I boosted the stupid "killed them all achievement myself" ) So it's stupid not to allow you rank up etc... if you're playing in a private lobby.
The fact your in party teammates are now a different colour in game is awesome. Found that really handy last night when someone was shouting for help and we were in a lobby full of randoms. bit pointless for the colour blind though as it's very subtle.
Now five ejection kills to get to GEN-6 so can't complain about that on either
I don't care about what boosters do for achievements/rank etc... if they want to boost they'll find a way and have done so already (I boosted the stupid "killed them all achievement myself" ) So it's stupid not to allow you rank up etc... if you're playing in a private lobby.
The fact your in party teammates are now a different colour in game is awesome. Found that really handy last night when someone was shouting for help and we were in a lobby full of randoms. bit pointless for the colour blind though as it's very subtle.
Now five ejection kills to get to GEN-6 so can't complain about that on either
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